A Comprehensive Reference Guide
| Damage vs Tolerance | Injury Level | Mechanical Effect | Description |
|---|---|---|---|
| = Tolerance | Level 1 | +5 to all rolls | Laceration, sprain, concussion |
| Exceeds by 1-4 | Level 1 | +5 to all rolls | Significant tissue damage |
| Exceeds by 5-8 | Level 2 | +10 to all rolls | Deep wound, fracture, severe hemorrhage |
| Exceeds by 9-12 | Level 3 | +15 to all rolls | Arterial bleeding, organ damage, often incapacitated |
| Exceeds by 13+ | Level 4 | ☠️ DEATH | Exsanguination, organ failure, fatal trauma |
Roll 1d10 when injury occurs (or attacker chooses on Critical Success):
When to Roll:
| Environment | Difficulty Dice |
|---|---|
| Clean, proper first aid | None |
| Dirty (urban, dusty) | +1d4 |
| Contaminated (sewer, swamp) | +1d6 |
| Highly contaminated (corpses, toxic waste) | +1d8 |
| Disease or poison exposure | +1d10 |
+5 to all rolls • Wound red, swollen, warm • Low-grade fever
+10 to all rolls • Fever, red streaks spreading • Pus, discharge, chills, weakness
+15 to all rolls • Delirium, high fever, confusion • Organs beginning to fail • Incapacitated
☠️ DEATH • Multiple organ failure • Circulatory collapse
These are general guidelines. Requirements are injury-specific: each injury on the character sheet lists its own treatment needs, and those take priority.
| Facility Type | Medicine Roll Modifier |
|---|---|
| Field conditions | Standard difficulty (no modifier) |
| Clean environment | -1d4 from difficulty |
| Medical clinic | -1d6 from difficulty |
| Hospital | -1d8 from difficulty |
| Teaching hospital/Trauma center | -1d10 from difficulty |
| Level | Difficulty | Time | Success | Failure | Recovery |
|---|---|---|---|---|---|
| Level 1 | Standard | 15-30 min | Stabilizes, begins healing | Escalates to Level 2 | 3-7 days |
| Level 2 | +1d6 | 1-2 hours | Reduces to Level 1 (1 week) | Escalates to Level 3 | 1-2 weeks |
| Level 3 | +1d8 | 24-48 hours | Stabilizes to Level 2 | Escalates to Level 4 (Death) | 2-4 weeks |
| Level 4 | +1d10 | Days-weeks | Extraordinary save to Level 3 | ☠️ Character dies | Months |
| Level | Difficulty | Treatment | Success | Recovery |
|---|---|---|---|---|
| Level 1 | Standard | Cleaning, antiseptic, bandages | Clears in 2-3 days | 2-3 days |
| Level 2 | +1d6 | Antibiotics, rest | Reduces to Level 1 | 5-7 days |
| Level 3 (Sepsis) | +1d8 | Strong IV antibiotics, hospitalization | Reduces to Level 2 | 1-2 weeks |
| Level 4 (Septic Shock) | +1d10 | ICU, vasopressors, ventilator | Stabilizes to Level 3 (rare) | Rare survival |
Every wound has its own escalation interval, listed with each injury on the character sheet (e.g. "12-24 hours").
Used when a wound doesn't list its own interval.
Injuries worsen or become infected
Severe injuries become critical
Critical injuries become fatal
Character removed from play
Waking up doesn't remove injuries or penalties. A character with a Level 3 injury may still be unable to act.
Penalties add together
Example: Broken arm (+10) + Concussion (+5) = +15 to all rolls
A new injury exacerbates the existing one: the existing injury worsens by 1 level, or rises to the new injury's level if that is higher (GM discretion)
Level 2 chest (+10) + new Level 1 chest hit = Level 3 chest (+15)
Success:
Limitations:
| Injury Level | Treatment Required | Time to Heal | Process |
|---|---|---|---|
| Level 1 | Proper medical care | 3-7 days with rest | Heals completely |
| Level 2 | Professional care | 1-2 weeks | → Level 1 (1 week) → Heals |
| Level 3 | Hospitalization | 2-4 weeks | → Level 2 (1 week) → Level 1 → Heals |
| Level 4 | ICU, life support | Months (if survive) | If stabilized to Level 3, then follows timeline |
A treated wound doesn't heal on its own. Once its recovery time has passed, roll Medicine or Survival (your choice). Use the longest time in the range (a Level 1 wound takes 7 days); the Quick Healer trait uses the shortest instead.
Injury: Level 1 laceration, right arm (knife wound)
Penalty: +5 to all rolls
Treatment:
Recovery: 3 days healing, 7 days fully healed
If Untreated:
Injury: Level 2 penetrating chest wound (9mm bullet)
Penalty: +10 to all rolls
Treatment:
If Untreated:
Injury: Level 2 infection (from untreated burn)
Penalty: +10 to all rolls
Symptoms: High fever, red streaks, pus, weakness
Treatment:
If Untreated:
General guidelines. Each specific injury's own requirements take priority.
| Injury Level | Difficulty | Time | Supplies | Facility | Recovery |
|---|---|---|---|---|---|
| Level 1 | Standard | 15-30 min | First aid kit | Any | 3-7 days |
| Level 2 | +1d6 | 1-2 hours | Medical supplies, antibiotics | Clinic+ | 1-2 weeks |
| Level 3 | +1d8 | 24-48 hours | Surgical, IV | Hospital | 2-4 weeks |
| Level 4 | +1d10 | Days-weeks | ICU, life support | Trauma center | Months |
| Infection Level | Difficulty | Treatment | Recovery |
|---|---|---|---|
| Level 1 | Standard | Antiseptic, bandages | 2-3 days |
| Level 2 | +1d6 | Oral antibiotics | 5-7 days |
| Level 3 | +1d8 | IV antibiotics, hospital | 1-2 weeks |
| Level 4 | +1d10 | ICU, life support | Rare survival |